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The Hackening: Part 2 - Scripted Vulnerabilities

Ritchie Frodomar requested to merge work/ritchie/the-hackening into devel

This merge request expands on my previous one, and adds scripted vulnerabilities to the game. This allows network scripts written in sdsh to generate hackables on a device.

What's changed

  • World is now on file revision 33, worlds from this build of the game can't be loaded by older builds.
  • A new world table has been added: Object Generation Tracking. This is a better method for tracking on-the-fly object generation, like hackables.
  • Support has been added for future procedural generation methods for hackables, allowing for future rebalancing of NPCs.
  • The hackable command has been added to sdsh network generation scripts.

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