The Hackening: Part 2 - Scripted Vulnerabilities
This merge request expands on my previous one, and adds scripted vulnerabilities to the game. This allows network scripts written in sdsh to generate hackables on a device.
What's changed
- World is now on file revision 33, worlds from this build of the game can't be loaded by older builds.
- A new world table has been added: Object Generation Tracking. This is a better method for tracking on-the-fly object generation, like hackables.
- Support has been added for future procedural generation methods for hackables, allowing for future rebalancing of NPCs.
- The
hackable
command has been added to sdsh network generation scripts.